![]() ![]() Is there any information I should be aware of but failed to see ? I also tend to believe the the dice are loaded on the AI side on air combat. Yet, I now see lots of units, including expensive ones such as tanks and aircrafts (and not a few of them), and I know I would not be able to build all of these were I playing the Russian side indeed, it looks like the Russian is producing at least twice as I do (from what I see on the map).Īll of this lets me believe that there are cheats of sorts (either increased production, or events that pop up lots of units or whatever) on the Russian front. I know this to be at least half (if not more considering the reduced amount of resources) of the Russian income even more since Russia did do occasional air strikes or land attacks, reducing its available income after reinforcing weak units. As the German, I have been consistently destroying at least two units per turn in 42 (much more in 41), plus additional damage on non destroyed ones. Having played the allied side, I have a good idea of the Russian production, and I know that in front of this attack, I would be struggling to keep even a thin front line. I of course destroyed a sizeable part of the Russian army. I have launched a "'perfect" Barbarossa in april 1941, with the full German army, barely scratched by the campaign of France (and supplemented by mostly land builds). It doesn't look like the AI suffers from so bad odds. It is for exemple not uncommon to see an interceptor that acts twice fall from a full 10 to 6 or even 5. overpowering a critical hex), air strikes are a sure way to defeat : I have always observed that they cost more than what they destroy, I would even say by a factor of 2 to 1. They are incredibly powerful compared to the kind of damage I do on my side as a matter of fact, even with fully upgraded aircraft (ground attack 2 or 3, fighters 3 and research going on), I find that except in special situations (i.e. AI air strikes are (too often) on weak targets (HQ for example), which the AI should not that often be aware of (i.e. Second time is still running, but I'm quite puzzled by what seems more and more obvious : the AI seems to be heavily cheating, even though I believe I read it did not. It is so refreshing to see developers communicating with the people who actually play the games.I've now played two games, both up to 1943.įirst time I played the allied and managed to crush the axis in 1943. They also share news about the development, unlike most companies that keep evrything secret. For example, based on feedback from the community, the game release was postponed in order to add a race between the Soviets and the Americans, just like the real space race. They actually listen to our suggestions and make changes. The best part of the game is the Development Team. ![]() However, there is a ton of stuff in this first game. These games will be seperate purchases though (not included in this purchase). Part two should cover space station development and the Shuttle, and part three will cover going to Mars. This is the first of three parts of the game. I have been playing this game on early release for a year now, and it keeps getting better and better with every update. However, the game is updated and provides better animation and choices. This is like an updated version of what Buzz Aldrin's Race Into Space was like when it came out out 20 years ago. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |